
The Book of Shaders is an online, chapter-by-chapter guide to GLSL fragment shaders with editable examples in every section.
encyclopedia.iconography.co
The Iconography Encyclopedia is an A–Z field guide to icon design terms, from anatomy and apex to stroke weight and wayfinding.
Published by The Iconography Company, the encyclopedia is a reference vocabulary for people who draw, commission and review icon sets. Entries cover construction anatomy such as base, modifier, stroke and end cap, vector concepts like anchor points, Bézier curves and boolean operations, and typographic, colour and accessibility terms.
Definitions are written for practice, not just glossaries: readability is separated from legibility, visual weight accounts for naturally lighter glyphs such as chevrons, and stroke weight lists the 1, 1.25, 1.5 and 2 px values common in product iconography. A directory view lists every term for browsing.

The Book of Shaders is an online, chapter-by-chapter guide to GLSL fragment shaders with editable examples in every section.

Vercel Labs' open-source agent skill that reviews UI code against Web Interface Guidelines — accessibility, interaction, and UX checks applied automatically in AI coding workflows.

visualize is a skill that stops AI-generated HTML looking agent-made — replacing Inter-and-purple-gradient defaults with on-brand, distinctive output.